
This is okay, as only new textures are copied.Ĭopy the complete folder "materials" with all its subfolders to /SourceMods/gmod9/. Windows will warn you about overwriting a existing folder. Installation for already installed FAKEFACTORY Cinematic Mod Non-Override Version:Ĭopy the complete folder "materials" with all its subfolders to /SourceMods/fakefactory_cinematic and overwrite the old materials folder. No further action required, as Half-Life 2 will grab its textures out of the cfg repository. This is okay, as only new textures are copied.ĭeinstallation: Delete the materials folder. Installation for already installed FAKEFACTORY Cinematic ModĬopy the complete folder "materials" with all its subfolders to / /Half-life 2/hl2/ and overwrite the old materials folder.

Recommended for user, who wants the new Hi-Res textures in all Half-Life2 Subgames and mods.ĭelete the materials folder. The installation into the hl2 folder will change the textures for all allready and future installed mods. This is okay, as only new textures are copied. plenty of RAM (you will see some ingame-stuttering with less than 1 GB ram)Ĭopy the complete folder "materials" with all its subfolders to / /Half-life 2/hl2/ and overwrite the old materials folder. A graphics-card, that can handle 2048 x 2048 pixel textures (any DirectX9 card should be okay).

This complete pack catches up to the Cinematic Mod V2.20. The HiRes Pack adds Hires-Textures to all human characters and some non-human characters, several props, vehicles and items (and the vending machine of course). Parts of the bumpmaps are from OGG HAGE MOD with permission. The HiRes Pack adds Hires-Textures to all human characters and some non-human characters, several props, vehicles and items (and the vending machines of course). Half-Life 2 Ported Resource Pack 1.16.5/1.15.New | Updated | Full Listings | Add | Top Rated | Search
